The game is a mixture of old and new, with environments looking relatively detailed, with some effects and light shadows that weren't possible on Prodeus' inspirations, but up close they pixelate, bringing to mind the first Quake. Perhaps the most important element that makes Prodeus stand out in this wave of the boomer shooter renaissance is its presentation and especially its visuals. finding all secrets, zero deaths, killing all enemies), but either way, it's something that should be noted. It didn't affect my experience, as I consider the real challenge of the game to be completing each level with 100% comletion ratio (i.e. But that's not the case because, when we are defeated, the opponents we had eliminated do not come back. This would make sense if it increased the challenge. If we'd have to nitpick, we could mention that the game doesn't allow you to save your position wherever you want, as it uses checkpoints. When chaos ensues! Such situations call for weapons that can hit multiple targets.Īpart from the abrupt ending of the campaign, which hints at a possible future DLC, the only negative thing we have to say about Prodeus is the lack of boss fights. I would recommend trying the game on Hard difficulty and above, as the challenge scales really slowly and only in the last 1/3 of the game does it match your chosen level. The infighting between monsters is also present here and can create chaotic situations when confronted with a large number of them. Prodeus adheres to the tenets of Doom and Quake, as well as 2016's Doom (mostly, in terms of aesthetics). The character control, the feel of the weapons and the damage they can inflict and how it is visually portrayed is something admirable. Otherwise, don't expect any fancy power ups and you'll just have to settle for the traditional health and armor pickups. All of them have, as you would expect, the primary fire mode and a secondary one, such as grenades that stick to enemies and the environment, bursts that track targets behind corners etc. Gibs, gibs, gibs!Īnd while on the subject of weapons, Prodeus has a good variety of them. You should keep your eyes open for secrets. It's not necessary to collect them all, but the more we find, the sooner we can buy some very nice tools to inflict pain on our opponents, as well as some upgrades to our moves (e.g. These are scattered throughout the chapters, both in relatively obvious places and hidden. It goes without saving, that in order to progress to the next level you need to have completed the previous ones, but there are two cases where you will need a certain number of minerals (Ore-functioning as the game's currency) in order to move on. Some levels give the illusion of open-ended structure. The levels are well designed, though for the most part relatively linear, but I appreciate it when the level design has some underlying logic and doesn't become a contrived maze with no consistency. Moreover, if you start looking for secrets, these hours can be easily doubled. I read some complaints about a relatively short duration of no more than 5 hours, but these are probably coming from speedrunners, because my experience of 9-10 hours can refute that. The game's campaign is divided into discrete chapters-levels that we select from the world map. Even if the plot is thin however, that doesn't doesn't excuse the fact that it ends abruptly. Something about aliens called Prodeus, demons of Chaos, and among them an unnamed soldier (that's us) who wants to chew bubblegum and kick ass. If you were expecting story of any sort in Prodeus, then you'd better look elsewhere. Strong vibes from the classic id Software titles. Fortunately I was resoundingly proven wrong. Although I had followed it in its early stages of development, the years have passed and I hadn't any any particular expectations - you know, growing up, outgrwoing nostalgia, Kickstarter declining in terms of delivering quality products and all that jazz. The product of a successful Kickstarter campaign and subsequent maturation in Steam Early Access, the time has come for it to launch and for us to polish our virtual firearms. One such boomer shooter we'll be looking at today, Prodeus. If anything has changed in FPS games, it's the resurgence of titles inspired by old classics, such as Dusk, Ion Fury, Amid Evil, etc., which was quite refreshing among the swarm of military, multiplayer-oriented shooters like Call of Duty and Battlefield. Sometimes you just want to play something rooted in the past, sprinkled with some modern Quality of Life features. That's not necessarily a bad thing, though. We're still searching for the next Half-Life or F.E.A.R., or at least, the next title that will shake things up in the genre. It's fair to say that not much has changed in the last few years when it comes to first-person shooters category.
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