![]() ![]() However, as more people kept playing Melee and the scene began to grow within the MLG era, the game’s technical limits were being pushed. Notable players: Isai, Darkrain, SilentSpectre, Azen, Jiano, NES n00b, G-Reg The Last Hero and his disciples (late 2003 to early 2007) For a long time, people even thought of someone as bad as Kirby to be a Captain Falcon counter, due to his ability to duck under Captain Falcon. From the game’s first tier list to its fourth in July 2003, Falcon consistently ranked under tenth on the NTSC tier list. Look at any major tournament in this era and you’ll find a shared general lack of Falcon players outside of Isai, who also played secondaries in tournament and used Fox against top players in bracket as well.Įven as Isai represented him well, there were not really other Falcon players that gave strong national representation. With smash attacks, shield grabs and dash attack as a cornerstone of competitive play, Falcon struggled. Since grabs were heavily nerfed from 64 and the movement engine of Melee was more technical than 64, Captain Falcon was initially seen as too hard to play. Though some of his moves were more powerful (the addition of a forward air in knee gave Falcon an amazing aerial), his Falcon Punch was slower and many of his moves were even laggier. However, in Melee, the speed racer looked to initially be nerfed. This is because of his deadly conversions off grab, along with his ground speed and heavy weight. In the first game, Captain Falcon is considered by most to be a top tier. Notable players: Isai, Darkrain, Ken, MikeMonkey Similar to Fox and Jigglypuff, understanding Captain Falcon’s role from Melee’s predecessor will give insight into what kind of a character he became in Melee. ![]() You might be wondering why I’m talking about Captain Falcon from the original Super Smash Bros. Nonetheless, he was one of the best characters in the original Super Smash Bros. He also had a bad recovery game, laggy moves and could be comboed pretty easily by other characters. While he certainly thrived in a game where combos off grabs seemed to rule over every other part of the game, his neutral game tools were limited. ![]() His fast ground speed also gave him yet another advantage on the ground over slower characters.įalcon didn’t come without flaws. Boasting strong aerials and powerful ground moves, the original Nintendo 64 version of Captain Falcon also converts off grabs extremely well, with his upairs leading into more upairs and his downair being a strong edgeguarding tool or combo finisher. One of Captain Falcon’s most noticeable strengths is his combination of power and speed. In the first one, he was one of its four unlockable characters. Known for his trademark “Falcon Punch!” along with a plethora of other flashy moves and his comically masculine aesthetic, Captain Falcon has many innate qualities that make him a fan favorite.Īlthough his original franchise F-Zero is all but wiped out from the mainstream gaming culture, Captain Falcon remains a popular character because of his inclusion in all the smash games. Melee, Captain Falcon is one of its most recognizable figures, from competitive players to casuals. Frequently described as the “hype” character of Super Smash Bros. ![]()
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